1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16
gardens - media space and -façade, 2004


the project gardens is based on a dialog between computational and real plants. it is a "retinal" experiment into computational computing in the realm of flora.
the installation consist out of two parts: a facade on which a real trunk of a tree in front of the repositioned entrance goes into virtual branches and leaves projected onto the windows of the staircase above.
the second part is the adjacency long stretched lobby. this part has two states - one in which floor-projected computational plants meets real ones (performance-mode). the second status - the facade-mode - is using the same virtual content but projects this onto the windows of the lobby. (this is done with the same projectors via switching mirrors and by switching the privalight-glass of the windows from transparent to opaque).
during the performance-mode servants wearing conical white dresses are walking around. tendrils are projected on their dresses and continue over the floor where they start blooming and proliferate. beside being used as a projection surface in space the white dresses are also holding glasses of water which can be taken by the visitors.
the computational animation is a simple narrative loop starting with tendrils. after the floor had been littered with blossoms a storm blows leaves over it and lightnings destroy the situation. after a moment of silence the tendrils starts growing again ...
in the facade mode the tree on the staircase windows and the plants on the lobby windows form a dialogue.

co author andreas schlegel. produces with the friends and colleagues at art+com.
the project was commissioned by vattenfall and was shown during three month in grey autumn and winter of 2004.