vrf - navigation device for virtual objects, 1997
The challenge of the VRF project was to create an intuitive system for navigating through and configuring a virtual car. The system was to be accessible to all kinds of audiences, and not limited to computer literate expert users.
The system presents a virtual car in real life size, that can be viewed through a high resolution touch screen mounted on a telescopic mechanical arm. One can navigate around and through the virtual car by simply walking around with the display. With this "absolute navigation", one meter's motion in the physical space corresponds to a meter's movement in the virtual space.
the screen by itself functions as a handheld window onto the virtual space. Its touch surface adds the possibility to interact with the car instead of only looking at it. By touching different parts of the car, additional information is displayed as well as manipulations to evaluate variations of the features available.
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